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Giant

"These big guys man seem calm,  but show them a turret or cannon and you'll see their fury unleashed! Slow yet durable, these warriors are best used to soak up hits.

 

Giants are big troops that can take a ton of damage, but can't do much in return considering their housing space.

 

Offensive Strategies

Giants attack defenses and can take a lot of damage, so releasing a horde near the primary defensive line isn't a bad idea.

 

A good strategy for getting Giants past walls is to release a horde of them to distract defenses, then spawn in a bunch of Wall Breakers in the same spot you spawned the Giants.

 

Sending 1-2 healers into battle behind Giants is very useful, as the Giants target defenses, they will take out the air defenses. Plan this strategy wisely.

 

Upgrade Appearance Differences

At level 3 the Giant recieves dark metal cuffs on his arms and metal knuckles on his hands.

 

At level 5, the Giant trades the dark metal cuffs and knuckles for golden ones instead.

 

At level 6, the Giant exchanges the gold cuffs and knuckles for black metal. He also grows a red beard and recieves a black cape.

 

Statistics

Level 1

Damage Per Second: 11

Hitpoints: 300

Training Cost: 500

 

Level 2

Damage Per Second: 14

Hitpoints: 360

Training Cost: 1,000

 

Level 3

Damage Per Second: 19

Hitpoints: 430

Training Cost: 1,500


Level 4

Damage Per Second: 24

Hitpoints: 520

Training Cost: 2,000

 

Level 5

Damage Per Second: 31

Hitpoints: 670

Training Cost: 2,500

 

Level 6

Damage Per Second: 43

Hitpoints: 940

Training Cost: 3,000

 

 

 

 

 

 

 

 

 

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